Creative Commons
Attribution-NonCommercial 4.0 International
Hiroshi Ishii
Ancestral Storytelling: Movement + Memory embodies motion capture techniques for an interactive and immersive movement and sonic healing pe…
AbstractDespite significant historical progress, discrimination and social stigma continue to impact the lives of LGBTQIA+ individuals. The…
This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the home to provide casual and on-demand haptic exper…
We demonstrate a multimodal approach for perceptual learning that supplements a perceptually-ambiguous audio stimulus with haptics. In our …
Can you ever be what you say and say what you are?Can your speech genuinely represent yourself and convey your thoughts and meaning?Does y…
This work is recently submitted as a Full Paper to ACM CHI 2023.Corsetto is a full stack system design and platform for upper-body haptics…
A Framework For Designing Augmented Human-Flora Interaction.
Social deduction or deception games are games in which a player or team of players actively deceives other players who are trying to discov…
ColloGraphy (colloquy+calligraphy) is a tangible way to interact and communicate with another person from a different time, whether a loved…
OmniFiber is a reconfigurable fiber technology for movement-based interactions based on thin fluidic fiber actuators with closed-loop strai…
A FerroMagnetic Suit For Zero Gravity // Grounding Humans without Gravity
ARS ELECTRONICA 2021Garden CAMBRIDGE
FibeRobo is a novel body-temperature shape-changing fiber based on liquid crystal elastomers. The development of a new fabrication techniqu…
MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. J. Gong*, O. Seow*, C. Honnet*, J. Forman, S…
People die twice.First, when they die.Then when they are forgotten.Rokusuke Ei (1933-2016)
by Ken Nakagaki, Jordan L Tappa, Yi Zheng*, Joanne Leong, Jack Forman, Sven Koenig*, and Hiroshi Ishii*Collaborators at the Unive…
We introduce–aSpire–a clippable, mobile pneumatic-haptic device designed to help users regulate their breathing rate via subtle tactile fee…
Orbiting is a cooperation between artist Thom Kubli and Prof. Hiroshi Ishii, featuring the Tangible Media group. It is a novel approach to …
When materials sciences meet HCI and e-textiles, for custom sensors and actuatorsIn this project we explore the process of polymerization t…
Therms-Up! is a DIY method of creating inflatables and prototyping interactive materials from wasted thermoplastic bags that easily found a…
By Hila Mor, Yu Tianyu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi IshiiThe Venous Materials project envisions a new way to …
In this project the ephemeral and intangible aspects of human communication are represented by a soap-bubble. The shapeless, intangibl…
'Shells, often found on seashores, exemplifies the absence of existed lives. What if a presence dwells in to animate them?'Projec…
Renee Magritte's “Treachery of Images” highlighted the fallacy in which images and words are prescribed meaning. It is obvious that a paint…
HelioZZZ is an opacity changing eye mask that wakes you up with natural sunlight when you want it. The mask warms your eyes to help you fal…
Dr. Jifei Ou, who received his PhD and graduated from the Tangible Media group in 2019, started a company called OPT Industries, Inc.,…
"Telepresence'" is raising a fundamental question about our existence. "I can see you, I can hear you, but where are you?"The Covid-19 pand…
Patchbots are sheet-form robots that are programmable on-the-fly by direct manipulation through bodily movements. The integrated …
By Ken Nakagaki, Joanne Leong, Jordan L Tappa, Joao Wilbert, and Hiroshi IshiiOverviewProject HERMITS explores a way to greatly a…
OverviewDefeXtiles are thin, flexible textiles of many materials that can quickly be printed into a variety of 3D forms using an inexpensiv…
Integrating sensors and actuators using flexible electronicsCurrently, the manufacturing of self-actuating and self-sensing robots requires…
In nature, hair has numerous functions such as providing warmth, adhesion, locomotion, sensing, and a sense of touch, as well as its well-k…
We developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can t…
TRANSFORM fuses technology and design to celebrate its transformation from still furniture to a dynamic machine driven by a stream of data …
Shape-changing interfaces give physical shape to digital data so that users can feel and manipulate data with their hands and body. Combini…
The project investigates how to make origami structure with inflatables with various materials. We introduce a universal bending mechanism …
Introducing TRANSFORM, a shape-changing desk. TRANSFORM is an exploration of how shape display technology can be integrated into our everyd…
Shape displays can be used to render both 3D physical content and user interface elements. We propose to use shape displays in three differ…
Radical Atoms is our vision of interactions with future materials. Radical Atoms goes beyond Tangible Bits by assuming a hypothetical gener…