Svalbard 3D Models
Dr. Cody Paige
VR platform for planetary exploration
Adventdalen, Svalbard
As part of MIT’s component of the Resource Exploration and Science of our Cosmic Environment (RESOURCE) project, we are testing both the scientific and operational usefulness of a virtual reality platform for local, small-scale (< 5 m) geological analysis for Lunar and planetary rover exploration missions. Specifically, we are testing the use of a commercial off-the-shelf LiDAR camera combined with RGB imagery displayed in a VR platform developed in Unity for the Oculus Quest 2 for geological exploration. Additionally, we incorporate local environmental data such as temperature, luminosity, humidity, and multi-spectral data. While in Svalbard, we captured a suite of environmental data to enable us to build a VR environment in a remote location using low-cost instruments. We collected 3D surface imagery using the Microsoft Azure Kinect LiDAR/RGB camera, point cloud data using the Velodyne LiDAR puck, ground texture and sample imagery using a DSLR camera, and environmental data (luminosity, temperature, humidity, and sound) using an Arduino MKR ENV Shield. We collected data from three distinct locations and are currently working to render the data in VR and develop tools in the platform. With this platform, we will have scientists and geologists answer questions about the relevant local geology, namely 1) identify warm- or cold-based glacial till 2) identify mineralogy from lichen classification, and 3) confirm local permafrost activity. Having a geologist on-site, we were able to provide ground truth and will compare the VR assessments to a screen-based platform and traditional geological field methods to better understand the relevance of VR for science in remote analysis.