The Bird was developed largely in response to an emerging paradigm in virtual reality applications of using ray casting techniques (laser pointers) as the default means of interacting with the environment. While ray cursors are fast and convenient, they struggle to allow a user to disambiguate between objects which both intersect the laser beam, and don't allow for users to easily move objects which are very close to very far away, or objects which are very far away to very close. Ray casting is, in many ways, like a television remote. It's an excellent way to interact with 2D media at a distance. Bird is an exploration of what a more fully 3D interaction technique might look like.