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More Close
Research
Conformable Decoders

Converting the patterns of nature and the human body into beneficial signals and energy

#robotics #design #social networks +53 more
Accepting Applicants
Archived
Project Research

T² Tool Kit: A Tangible Telepresence Concept Framework

T² Tool Kit:  A Tangible Telepresence (T²) Concept Framework aiming at  Future Human Diaspora

in Tangible Media
Zhipeng Liang · Ken Nakagaki +1 more
#robotics #design #human-computer interaction +3 more
Archived
Research
Responsive Environments

Augmenting and mediating human experience, interaction, and perception with sensor networks

#robotics #design #social networks +77 more
Not Accepting Applicants
Research
Media Lab Research Theme: Life with AI

Life with AI | Designing the future of smart systems to improve the human experience

#robotics #design #social networks +149 more
Research
Space Exploration Initiative

Space Exploration Initiative

#robotics #design #virtual reality +73 more
Not Accepting Applicants
Research
Media Lab Research Theme: Connected Mind + Body

Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing

#robotics #design #social networks +134 more
Research
Affective Computing

Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion

#robotics #design #social networks +60 more
Accepting Applicants
Research
Media Lab Research Theme: Future Worlds

Future Worlds | Design and action for the future we want to live in

#robotics #design #social networks +144 more
Research
Tangible Media

Invent new tangible and embodied interactions that inspire and engage people

#robotics #design #virtual reality +77 more
Accepting Applicants
Project Research

Sleep and Epilepsy: Demystifying the thousand-year-long conundrum

According to WHO, epilepsy is the fourth most common neurological disease globally. CDC statistics show that 1 in 26 individuals in the U.S…

in Affective Computing · Media Lab Research Theme: Connected Mind + Body
Boyu Zhang · Neska Elhaouij
#artificial intelligence #data #health +5 more
Archived
Project Research

Essence Wearables: Biometric Olfactory Interfaces for Day and Night

Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…

in Fluid Interfaces
Judith Amores Fernandez
#design #virtual reality #human-computer interaction +19 more
Archived
Archived
Project Research

SkinBot: A wearable, skin-climbing robot

We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and captu…

in Affective Computing · Responsive Environments
Artem Dementyev · Joseph A. Paradiso +2 more
#robotics #health #human-machine interaction +3 more
Archived
Research
Media Lab Research Theme: Cultivating Creativity

Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity

#robotics #design #social networks +136 more
Article Research

Gravity of the Situation: Time for the "G-whiz" factor?

Media Lab Director Dava Newman talks to Leonard David about research that may counteract the effects of microgravity on astronauts' bodies.

via SpaceRef · May 24, 2023
in Media Lab Research Theme: Future Worlds
#space #zero gravity #physiology
Archived
Project Research

aSpire: Breathing in Sync Toward Interpersonal Connectedness

Under the sky of this blue planet, we borrow the air from the Earth and release them again, repurpose and rearrange the element of it. We a…

in Tangible Media
Kyung Yun Choi · Hiroshi Ishii
#art #physiology
Archived
Archived
Project Research

Multi-SPRING

OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…

in ML Learning · Affective Computing
Kristy Johnson · Rosalind W. Picard +1 more
#cognition #learning + teaching #wearable computing +4 more
Archived
Project Research

Doze: On-skin Scent Diffusion and Drug Delivery Patch

Doze is an IoT enabled platform for personalized scent diffusion and on-skin drug delivery. Leveraging a hydrogel technology, the Doze syst…

in Responsive Environments
Irmandy Wicaksono
#human-computer interaction #bioengineering #consumer electronics +7 more
Publication Research

Doze: Hydrogel-Based Epidermal Platform for Personalized Scent Diffusion

Chee, G*., Cobb, T.*, Richter-Lunn, K.*, Wicaksono, I.*, and Freedman, B.R., 2020. Doze: Hydrogel-Based Epidermal Platform for Personalized Scent Diffusion. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers.

Academic Paper, Sept. 2020
in Responsive Environments
#human-computer interaction #pharmaceuticals #materials +1 more
Project Research

bioLogic—Science Advances

Cells’ biomechanical responses to external stimuli have been intensively studied but rarely implemented into devices that interact wit…

in Tangible Media
Wen Wang · Lining Yao +6 more
#human-computer interaction #fashion #sensors +3 more
Archived
Publication Research

Epidermal Robots: Wearable Sensors that Climb on The Skin

Dementyev A., Hernandez J., Choi I., Follmer S., Paradiso J., "Epidermal Robots: Wearable Sensors That Climb On The Skin" In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2 (3), September 2018.

Academic Paper, Sept. 2018
in Affective Computing · Responsive Environments
#robotics #health #human-machine interaction +3 more
Publication Research

SkinBot: A Wearable Skin Climbing Robot

A. Dementyev, J. Hernandez, S. Follmer, I. Choi, and J. Paradiso. "SkinBot: A Wearable Skin Climbing Robot." ACM User Interface Software and Technology Symposium, October 2017.

Academic Paper, Oct. 2017
in Affective Computing · Responsive Environments
#robotics #health #wearable computing +2 more
Archived
Project Research

BreathVR

Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …

in Fluid Interfaces
Misha Sra · Pattie Maes +1 more
#virtual reality #physiology
Archived
Project Research

Mindful Photons: Context-Aware Lighting

Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…

in Responsive Environments
Joseph A. Paradiso · Nan Zhao +1 more
#architecture #cognition #environment +5 more

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