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asl
Converting the patterns of nature and the human body into beneficial signals and energy
T² Tool Kit: A Tangible Telepresence (T²) Concept Framework aiming at Future Human Diaspora
Augmenting and mediating human experience, interaction, and perception with sensor networks
Life with AI | Designing the future of smart systems to improve the human experience
Space Exploration Initiative
Connected Mind + Body | Revolutionizing the future of mental and physical wellbeing
Advancing human wellbeing by developing new ways to communicate, understand, and respond to emotion
Future Worlds | Design and action for the future we want to live in
Invent new tangible and embodied interactions that inspire and engage people
According to WHO, epilepsy is the fourth most common neurological disease globally. CDC statistics show that 1 in 26 individuals in the U.S…
Human-computer interaction (HCI) has traditionally focused on designing and investigating interfaces that provide explicit visual, auditory…
We introduce SkinBot: a lightweight robot that moves over the skin's surface with a two-legged suction-based locomotion mechanism and captu…
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Media Lab Director Dava Newman talks to Leonard David about research that may counteract the effects of microgravity on astronauts' bodies.
Under the sky of this blue planet, we borrow the air from the Earth and release them again, repurpose and rearrange the element of it. We a…
OverviewWe have created a new customizable, multi-user research-through-play platform designed to facilitate social skill development for c…
Doze is an IoT enabled platform for personalized scent diffusion and on-skin drug delivery. Leveraging a hydrogel technology, the Doze syst…
Chee, G*., Cobb, T.*, Richter-Lunn, K.*, Wicaksono, I.*, and Freedman, B.R., 2020. Doze: Hydrogel-Based Epidermal Platform for Personalized Scent Diffusion. In Adjunct Proceedings of the 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2020 ACM International Symposium on Wearable Computers.
Cells’ biomechanical responses to external stimuli have been intensively studied but rarely implemented into devices that interact wit…
Dementyev A., Hernandez J., Choi I., Follmer S., Paradiso J., "Epidermal Robots: Wearable Sensors That Climb On The Skin" In Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 2 (3), September 2018.
A. Dementyev, J. Hernandez, S. Follmer, I. Choi, and J. Paradiso. "SkinBot: A Wearable Skin Climbing Robot." ACM User Interface Software and Technology Symposium, October 2017.
Breathing actions are used to augment controller-based input by giving superpowers to players in two VR games. Blowing out long and strong …
Light enables our visual perception. It is the most common medium for displaying digital information. Light regulates our circadian rhythms…