art
artificial intelligence
health
human-machine interaction
design
learning + teaching
robotics
technology
architecture
human-computer interaction
consumer electronics
music
kids
wearable computing
bioengineering
data
sensors
politics
machine learning
networks
environment
social science
space
entertainment
cognition
wellbeing
economy
computer science
history
storytelling
creativity
interfaces
covid19
ethics
engineering
prosthetics
alumni
developing countries
civic technology
community
biology
privacy
social robotics
neurobiology
social media
computer vision
augmented reality
communications
virtual reality
public health
urban planning
imaging
industry
synthetic biology
biotechnology
social networks
transportation
food
affective computing
energy
biomechanics
climate change
data visualization
government
behavioral science
fabrication
social change
ocean
women
medicine
zero gravity
data science
materials
startup
cognitive science
diversity
agriculture
blockchain
prosthetic design
genetics
manufacturing
sustainability
neural interfacing and control
racial justice
gaming
banking and finance
3d printing
human augmentation
healthcare
electrical engineering
cryptocurrency
bionics
fashion
ecology
civic action
construction
microfabrication
security
performance
mental health
sleep
open source
systems
language learning
marginalized communities
natural language processing
interactive
autonomous vehicles
microbiology
visualization
internet of things
social justice
perception
collective intelligence
mechanical engineering
textiles
cities
clinical science
water
code
nanoscience
mapping
physiology
physics
chemistry
nonverbal behavior
voice
assistive technology
biomedical imaging
rfid
hacking
long-term interaction
trust
sports and fitness
algorithms
orthotic design
gender studies
networking
womens health
pharmaceuticals
mechatronics
soft-tissue biomechanics
member company
open access
culture
autism research
law
business
digital currency
real estate
internet
science
exhibit
wireless
cells
news
decision-making
asl
When imagining human life in space, how will we express our humanity and creativity in an alien environment? Can the art we make both refle…
Augmenting and mediating human experience, interaction, and perception with sensor networks
Life with AI | Designing the future of smart systems to improve the human experience
Digital Currency Initiative (DCI)
Future Worlds | Design and action for the future we want to live in
Addae received the award for VocalCords, which was developed as part of his master's thesis at the Media Lab.
The close relationship between touch, gesture, and sound plays a critical role in expressive musical performance. Many acoustic instruments…
Extending expression, learning, and health through innovations in musical composition, performance, and participation
Ritual I: The Thing Itself consists of a choreographed robotic body that is in constant flux. It performs a dance of repetitive patter…
Cultivating Creativity | Catalyzing a global movement enabling everyone to unlock and unleash their individual and collective creativity
Ancient textiles have played a major role in the social, economic, and religious structures of communities around the world. Iconic, indige…
Exploring new forms of social justice through art
EBIFA (Everything Beautiful Is Far Away) is a crystalline robotic device that carried a tooth to outer space. EBIFA's form and fu…
Three-dimensional Digital Knitting of Intelligent Textile Sensor for Activity Recognition and Biomechanical MonitoringWe present an ap…
Gravity anchors all existence on Earth.It pulls a chaotic world to one single point in every moment of life. Even though gravity is everywh…
Media Lab PhD student Irmandy Wicaksono talks to Society of Craft about his work, which blends engineering with fabric arts.
Professor Tod Machover, head of the Media Lab’s Opera of the Future group, talks to the Washington Post about AI, music, & human creativity.
Tod Machover, head of Opera of the Future, talks about his career, his creative approach, and his latest work, "Overstory Overture".
Tod Machover, head of the Media Lab’s Opera of the Future group, talks to MIT News about his new operatic work, "Overstory Overture.".
“Power Props” is a sensor and actuator platform for Live Action Role Playing (LARP), immersive theater, theme park, and other transmedia ex…
Spanning from the early Musical Telegraph and Electronic Sackbut, to the late EMS Synthi AKS and Moog Synthesizers, electronic music and mu…
Developed in collaboration with dancer Loni Landon, Tapis Magique is a pressure-sensitive, knitted electronic textile carpet.
Pressure-sensitive, knitted electronic textile carpet generates 3D sensor data based on body gestures, drives an immersive sonic environment
Death and the Powers is a groundbreaking opera that brings a variety of technological, conceptual, and aesthetic innovations to the th…
Peter Alexander Torpey and Elena Naomi Jessop. 2009. Disembodied performance. CHI '09 Extended Abstracts on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 3685–3690. DOI:https://doi.org/10.1145/1520340.1520555
By Tod MachoverFor the past five years or so, I’ve been working on some wild and unusual operas (the last one featured robots—or “Operabots…
“Can a man know the truth and tell it to the greatest number and still be misunderstood? Can one man be of the many and still be known?” Sc…
The City Symphony project by the Opera of the Future group brings creative musical participation to everyone while encouraging collaboratio…
This collection of Tod Machover’s music focuses on chamber and orchestral music composed during the last decade, both with and without elec…
As we generally experience on earth, there is no space without sound and there is no sound without space. Building on the understanding of …
Philadelphia Voices is the latest in the series of City Symphonies projects that Tod Machover and the Opera of the Future group have c…
Can a magician and a robot collaborate on stage to create a believable, evocative performance?We are studying how the …
This brief excerpt video shows a glimpse of some of Tod Machover’s innovative, unusual opera realized at—and with the collaboration of—the …
Blockchain technology could help to revolutionize how artists get paid.
The MIT Media Lab collaborated with London-based theater group Punchdrunk to create an online platform connected to their New York City pro…
Music software that lets anyone compose music. The first music software program designed to teach students and adults how to compose music …
Fensadense is a new work for 10-piece ensemble composed by Tod Machover, commissioned for the Lucerne Festival in summer 2015. The project …
Composer Tod Machover’s ground-breaking “city symphony” projects, which involve entire urban communities in collaborating to create sonic p…
Early in the opera "Death and the Powers," the main character, Simon Powers, is subsumed into a technological environment of his own creati…
Fall 2011—May 2012Article by Peter Torpey, Ben Bloomberg, Elena Jessop, and Akito van TroyerThe MIT Media Lab collaborated with London-base…
Even when it is not executed perfectly, theater can stir a range of feelings, from boundless elation to existential despair.
Ever heard of 'remote and real world interconnected theatrical immersion'? Punchdrunk's Peter Higgin explains all
Come with me. I've got something to show you.
This project aims to build a modular lighting system where users can customize the design and lighting patterns.
The Hyperinstruments project creates expanded musical instruments and uses technology to give extra power and finesse to virtuosic performe…